______ guest house

"Can you tell me about a room?"
"What happened there?"


For Guest House, the group's first touring project, Uninvited Guests were commissioned to explore the interface between live presence and digital media. Using performance and computer generated animation, Guest House took the spectator on a tour of an "impossible building" composed of rooms and events drawn from others' memories. Everything you saw and heard in Guest House was recorded in a series of interviews with friends and strangers:

Click here for a detailed overview of the Guest House project and information about the Guest House CD-ROM.

There is a slideshow featuring the key scenes of Guest House.

Click on one of the following links to access critical texts written in reaction to the Guest House project:

'voyeuristic, intrusive and illicit, the group claim to be suffering from a kind of amnesia which forces them to live their lives through others.'
(Lena Corner, i-D Magazine)

'an intriguing, subtle and complex exploration of reality and our tenuous hold on it, particularly when faced with the potential of other realities offered by new technology ... I enjoyed this performance immensely. It had the authentic feel of new and innovative work.'
(Paul Goddard, South West Arts Live Art Officer)

Neil Jenkins created a web-based re-staging of Guest House in the form of a popular memory game, which is accessible at http://www.da2.org.uk/guesthouse.

Guest House was produced by Arnolfini Live and DA2, the Digital Arts Development Agency, and premiered at Arnolfini, October 1999 and toured to Dartington Arts, Devon, England and eXpo'99, part of the NOW Festival in Nottingham.

Guest House Jess

Guest House blue

Guest House image

 

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